

No cleaning up necessary just drop your models into the scene and start rendering.

No part-name confusion when importing several models into a scene. Maya models are grouped for easy selection, and objects are logically named for ease of scene management. Model is fully textured with all materials applied. (In Maya, the Smooth Mesh function can be used to increase mesh resolution if necessary) Models resolutions are optimized for polygon efficiency. High quality polygonal model, correctly scaled for an accurate representation of the original object. You can easily position it the way you need or animate it the way your project requires in Maya 2016.Ĭheck the renders to get an idea of how animation works. Samsung Bot Handy Rigged for Maya 3d model is ready to be animated. Samsung Bot Handy (modern home robot assistant) which has only manipulator with three joints, special 'claw' capable of holding objects, two special virtual eyes (information display), special moving swivel base and increasing height feature.įor modern robotics equipment, domestic robots, modern robotic technologies, AI devices, futuristic domestic bots, automation engineering, cyborg robotics, high tech health care, home robotics devices, robotics life companions, smart home products, high tech home equipment, home robots, high tech robot concepts, domestic robotics, or contemporary robotics solutions promotional projects.
#SAMSUNG BOT HANDY PLUS#
With the needed joints and programming to replicate the range of motion of multijointed fingers plus palms and wrists, true hands are more complex to design than feet.Samsung Bot Handy Rigged for Maya is a three-dimensional model of a futuristic mobile robot assistant (home robot), which loads the dishwasher, cleans clothes, pours wine and more. Claw-like robotic hands instead are programmed to open and close their pincers to preprogrammed positions to hold the same type of object over and over. Without a feedback mechanism telling the robot how hard it's squeezing, robot hands designed to grip items can damage things by squeezing too hard or not hard enough. Robots don’t inherently have any feedback mechanism to tell the system how tightly the machine is squeezing something, they just open and close their joints a programmed amount. Robotic arms and grabbing devices used in many industrial settings tend to have ‘hands’ with few fingers that look more like crab claws – vices that move between fixed positions rather than using several flexible fingers. Many bipedal robots that walk fall because the system can't balance without similar systems and programming to keep it upright.Įven harder to design are grasping hands, which require the same flexibility, control, and precision as feet and more. Standing ‘still’ on two feet is an active task, with several muscles all over the legs and feet constantly firing to reduce swaying around as the balance is constantly adjusted. Bipedal walking requires a constant balancing act between nerves and muscles. The fact that Earth doesn't have many bipedal or handed species should paint a picture of how complex these functions are, and replicating them is difficult and expensive. The biological systems of walking on two legs and grasping hands are complex, requiring several systems to run precisely in synch. It is ultimately the inherent difficulty of designing and programming humanoid legs, feet, arms, and hands that make such robots so hard to create, as explained in Silicon Republic.
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Related: This Super Springy Robot Leaps A Record-Setting 100 Feet Several attempts have been made over the years to varying degrees of success, but those most common and successful of these robots tend to feature simple claws or friction grip hands and have either four legs or walk on two bird-like legs. Walking legs and feet can handle terrain that wheel and tread using machines cannot, and the flexibility of human-type hands makes them the best all-around object manipulators. The human body is incredibly versatile and roboticists have been trying to replicate it for a very long time.
